Week 11: Mechanic and Assets Update
We have made several new mechanics in the game. Here are the new mechanics:
1. Time Stop
Time Stop is an ability that can be used by the player. As the name suggests, Time Stop stops the time in the game, locking everything in its place except the player. The player cannot defeat enemies affected by time stop. However, enemies affected by time stop can be used as a makeshift platform by the player. Time Stop also eliminates all projectiles.
2. Deflect
Deflect is an ability that can be used by the player. While Deflect is active, the player can turn incoming projectiles against their enemy. The deflected projectile will target the nearest enemy.
In addition, we have also made several new sprites for the game. Here are our new sprites:
1. Square
The square is a basic enemy in the game. The square moves by jumping around and will chase the player if they are close to it. The square can be defeated using Stomp.
2. Triangle
The triangle is an enemy that can shoot projectiles. The triangle's movement is similar to the square's. The triangle's projectile can be turned against it using the new ability called Deflect. The triangle can only be defeated using the deflected projectile.
3. Green Core
The green core is an item that can be picked by the player. The green core restores the player's health bar. The player can find these throughout the stage.
4. Chip
The chip is a collectible item in the game. The chip gives bonus score for the player when they pick it. Chips are scattered throughout the stage. Trying to pick the chips takes time so the player must be able to use their abilities in order to get it efficiently.
We have also made our first level. The first level is The Storage. In this stage, the player only has the ability Stomp. We plan to make five levels for the game. We also plan to make special levels for the player to practice using the abilities that they can use in the game.
Lastly, we have made several new sound assets. The new sound assets include:
1. Player death sound
2. Enemy death sound
3. Time Stop ability sound
4. Deflect ability sound
We are planning to make more sound assets, especially the BGM. We also plan to make the rest of the levels. We are also preparing for the game's full release.
Get Shapes of the Past
Shapes of the Past
A 2D platformer game focusing on various abilities and wall jump to reach the end of the level as fast as possible.
Status | In development |
Author | Crimson Nebulous |
Genre | Platformer |
Tags | 2D, 2dgpbinus, binus, binusgat, gat, jumping, movement, Parkour |
Languages | English |
More posts
- Page UpdateJan 15, 2019
- Week 12: LevelsJan 14, 2019
- Week 10: BGM ChangeDec 17, 2018
- Week 9: New AssetsDec 11, 2018
- Week 8: Game Design DocumentDec 03, 2018
- Alpha ReleaseNov 29, 2018
- Week 7: Progress and PreparationNov 26, 2018
- Week 6: Latest PrototypeNov 05, 2018
- Week 5: More AssetsOct 29, 2018
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