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Shapes of the Past
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Devlog
Page Update
January 15, 2019
by
Crimson Nebulous
We have updated our page in preparation for the release. We have updated our trailer and screenshots to reflect the changes made to the game since its Alpha release. We have also updated our game logo...
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Week 12: Levels
January 14, 2019
by
Crimson Nebulous
We have created a total of 4 levels. The player will get new abilities as they clear each level. Here are the explanation about the levels: Level 1 The player only has access to the Stomp ability. Be...
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Week 11: Mechanic and Assets Update
January 07, 2019
by
Crimson Nebulous
##BINUSGAT
We have made several new mechanics in the game. Here are the new mechanics: 1. Time Stop Time Stop is an ability that can be used by the player. As the name suggests, Time Stop stops the time in the g...
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Week 10: BGM Change
December 17, 2018
by
Crimson Nebulous
We decided to change the BGM in the game because we think that the BGM doesn't sound properly. We are currently making alternate floors and walls for the game. Meanwhile, the game level is still in de...
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Week 9: New Assets
December 11, 2018
by
Crimson Nebulous
We have developed several new assets this week. We have made some of the tiles that will be used in the game, including the floor and the wall. We plan to add cables to the floor tile to give it more...
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Week 8: Game Design Document
December 03, 2018
by
Crimson Nebulous
At the moment, we don't have any new asset. We are currently developing the BGM for the game and a number of other sounds. Our levels are still being designed and we expect it to be finished as soon a...
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Alpha Release
November 29, 2018
by
Crimson Nebulous
Today is the Alpha release of the game. We have decorated our game page and give public access. We have also made the trailer for the Alpha release. We will continue to develop our game until it s co...
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Week 7: Progress and Preparation
November 26, 2018
by
Crimson Nebulous
Our assets, including sprites and sounds, are still under development at the moment. We have also started designing the levels that will be used in the game. We are also making preparations for our Al...
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Week 6: Latest Prototype
November 05, 2018
by
Crimson Nebulous
This week, we publish the prototype of our game. It can be downloaded through the attachment on this page or through the game's main page. We have developed a new sound asset for the game. The sound w...
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Week 5: More Assets
October 29, 2018
by
Crimson Nebulous
We have made the sprites for the enemies in the game. We are now developing the background artwork for the game. Meanwhile, our sound assets are still being developed. On the other hand, our prototype...
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Week 4: Rough Prototype & Assets
October 22, 2018
by
Crimson Nebulous
We have made a number of developments since last week. As mentioned in our devlog last week, we had a change in game concept and first two devlogs have been changed based on the new game concept. We...
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Week 3 Report: Concept Change
October 15, 2018
by
Crimson Nebulous
We have a change in game concept. We plan to use a momentum system in our platformer game instead of a "jet pack" system. The player can bounce on vertical walls, taking the player higher in the air...
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Week 2 Report: The Core Mechanic
October 08, 2018
by
Crimson Nebulous
This week, we have successfully developed and implemented the core mechanic into our game. When the player presses W or Space key, the circle will jump. This also works by holding W or Space , so when...
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Week 1 Report: Game Concept & Team Information
October 01, 2018
by
Crimson Nebulous
Genre Shapes of the Past is a 2D Platformer with a twist. In this game, players are focused with their ability to jump and are able to wall jump. Core Gameplay Mechanic The player control a ball/circl...
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