Week 2 Report: The Core Mechanic
This week, we have successfully developed and implemented the core mechanic into our game. When the player presses W or Space key, the circle will jump. This also works by holding W or Space, so when you touch a surface it will bounce you right away. It was implemented because the difficulty to time the jump properly when touching a surface, because we implemented bouncing. We also implemented Stomp, player will go down in high speed when pressing S. This is used to force land and to kill some enemies.
Meanwhile, our assets, including sprites, art, sounds, and music, are still in development. The player and enemy will be made out off a material, probably metal. We plan to make our own sounds and music.
Get Shapes of the Past
Shapes of the Past
A 2D platformer game focusing on various abilities and wall jump to reach the end of the level as fast as possible.
Status | In development |
Author | Crimson Nebulous |
Genre | Platformer |
Tags | 2D, 2dgpbinus, binus, binusgat, gat, jumping, movement, Parkour |
Languages | English |
More posts
- Page UpdateJan 15, 2019
- Week 12: LevelsJan 14, 2019
- Week 11: Mechanic and Assets UpdateJan 07, 2019
- Week 10: BGM ChangeDec 17, 2018
- Week 9: New AssetsDec 11, 2018
- Week 8: Game Design DocumentDec 03, 2018
- Alpha ReleaseNov 29, 2018
- Week 7: Progress and PreparationNov 26, 2018
- Week 6: Latest PrototypeNov 05, 2018
- Week 5: More AssetsOct 29, 2018
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