Week 3 Report: Concept Change
Shapes of the Past » Devlog
We have a change in game concept. We plan to use a momentum system in our platformer game instead of a "jet pack" system. The player can bounce on vertical walls, taking the player higher in the air. The player must make use of the environment in order to complete levels. We have made the sprite that will be used for the player character.
We will update this as we develop our concept, and tweak the main mechanic to make it feel even better to control.
Previous Devlog will be updated accordingly to reflect the change.
UPDATE: Previous Devlogs has been changed.
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Shapes of the Past
A 2D platformer game focusing on various abilities and wall jump to reach the end of the level as fast as possible.
Status | In development |
Author | Crimson Nebulous |
Genre | Platformer |
Tags | 2D, 2dgpbinus, binus, binusgat, gat, jumping, movement, Parkour |
Languages | English |
More posts
- Page UpdateJan 15, 2019
- Week 12: LevelsJan 14, 2019
- Week 11: Mechanic and Assets UpdateJan 07, 2019
- Week 10: BGM ChangeDec 17, 2018
- Week 9: New AssetsDec 11, 2018
- Week 8: Game Design DocumentDec 03, 2018
- Alpha ReleaseNov 29, 2018
- Week 7: Progress and PreparationNov 26, 2018
- Week 6: Latest PrototypeNov 05, 2018
- Week 5: More AssetsOct 29, 2018
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